FATE IN YOUR HANDS
The roll is a start.
The choice is yours.
The Action Die resolves your attempt. The Fate Die offers another chance if you spend a resource. Resolve can raise your result. You decide whether this moment is worth the cost.
You do not add the two d20s.
Your advantage lies in the choice.
Your advantage lies in the choice.
MAKE YOUR CHOICEFROM THE QUICKSTART
Leo picks a lock.
Thievery +8Difficulty Class 20
9
ACTION DIE/
14
FATE DIE9 + 8 = 17FAILURE
The lock holds. You can accept the result or decide it is worth spending a resource.
From the example to your first scene.
Choose a Game Master, an adventure and its four heroes. Read the character backgrounds and decide how you know one another. The quickstart takes you from there.
Choose an adventure →YOUR FIRST SESSION STARTS HERE
A quickstart. A party. Your own story.
Download the rules, two adventures and eight ready-to-play characters.